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Magic Knight Rayearth

Magic Knight Rayearth

(TV Series 1994/1995 - 20 episodes - Clamp)

5 reviews - 14.0 total score (Explanation of the rating system)
avg. score: (2.8)


5. Iodine

A relentlessly sweet girls' adventure show about a trio of schoolgirls who get transported to another world to fight monsters and save the world. Color-coded Hikaru, Umi and Fuu follow the usual formula of finding weapons and upgrading after each big battle, but it's really friendship and courage that save the day, as is hammered into the audience's heads, episode after repetitive episode. The first season is quite dull in this respect, but ends with a good jolting twist. Keeping the intended audience in mind, the show does what it's set out to do. The girls are heroes in both the modern and the romantic senses, and the empowerment messages are obvious without being too obnoxious.

The animation is limited, but the designs are great. Bright, colorful, and fantastic, Cephiro and its
inhabitants are a treat to look at. The girls are individuated without falling into cliches, and their development is gradual and balanced. For the right age group Rayearth is a fun watch, but for everyone else an indulging mind is definitely necessary. The dialogue is probably much too banal for anyone over the age of twelve, and the girls' high pitched voices take some getting used to.


4. weasl

During the course of the 20 episode season my opinion of Rayearth fluctuated between boredom and indifference. Just about everything about Rayearth screams mediocrity. The main characters weren't very likable, and the majority of minor characters that were interesting were underused. The story did contain an interesting RPG slant, but even that couldn't save me from 19 episodes of repetitive monster of the day storytelling. The ending however was decent, and actually sparked a minor interest in picking up the 2nd season to see how they handle the story this time around. A forgettable series that I doubt I'll ever have any interest in seeing again.


3. bremmi

I only saw one episode of MKR... No, wait, I saw all the episodes, they were just all the same, so it's impossible to tell them apart! It really is a shame, considering how cool the actual concept is. I thought I was really going to enjoy this anime when I watched the first episode. I've always liked Clamp's artwork, and this series is no exception. My biggest complaint, though, is that none of the three main characters are very likable. In fact, I found myself rooting for the bad guys. The magic is cool, though, and so is the idea, so it's worth watching a few episodes.


2. Jeneki

This series goes to show what happens when you take too little manga and stretch it into too much anime. There's the first two episodes, the last two episodes, and 16 episodes of filler in between. This is quite a shame considering MKR has one of the best endings I've seen in a while, and lots of thought-provoking hidden meanings when I examined it closer. The characters are very likable and develop quite a bit as the series moves along, but it just doesn't have enough to fill all the episodes. I highly suggest you read the manga instead of watching the anime, as the manga simply kills the anime in all respects.


1. Tempy

While the characters are nice enough (I like Mokona a lot), the story is well, a bit standard. MKR is very repetitive and predictable, and suffers from monster-a-week syndrome. There's still enough here to keep me mildly entertained, and the ending is quite a surprise! Apparently the second season gets better, so I'm looking forward to that.



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